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Posts Tagged ‘mobile’

Flash Mobile died. So what?

Today Adobe has published a pressrelease in which they announce to stop the development for Flash in mobile browsers. And again, these discussions start all over again. Was Steve Jobs right? Will Flash now completely die? Has HTML5 finally won?

For me, Adobe‘s decision is completely right. Because: What was the benefit of Flash being displayed in mobile browsers? Every Flash in the WWW was optimized for mouse input and desktop performance. Only a few Flash developers on earth did change their Flash movies or – which is standard for HTML elements already – provide a mobile version of it. Personally, I’ve never seen any embedded Flash which was optimized for my mobile browser – they’re most likely simply scaled down and in most cases ran poorly. Besides I feel like half of them are ads and 30% are animations no one needs. Complex web apps still needed a lot of optimization for mobile devices. And if you’re going for that way, why not do it right and use the benefits of Adobe AIR and it’s mobile packagers? Read more »

FDT5: From Scratch to Device in less than 4min

FDT5 Mobile Workflow
It’s saturday noon and I’ve got an FDT5 Prerelease version installed (thanks again to Powerflasher). And as I’m about to do some iOS & Adobe AIR performance tests I’m in need of an app.. obviously. So, wouldn’t it be nice to directly check out the new mobile workflow in FDT? It could cost me a lot of time if it’s failing, though. However, I’m pretty sure they’ve tested it once or twice before finally releasing it on October 26! So, whatever you’re going to read from now on can be done by yourself from Wednesday on – because FDT5 will be free.

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Flex 4.5 Mobile Project Template for FDT 4.2

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With this FDT 4.2 Project Template you can easily create a Flex Mobile application in FDT. It sets up the launch configuration, the application descriptor and the required mobile libraries. Furthermore it automatically creates a simple mobile application pattern for you. The current version is for Android only.

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