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Posts Tagged ‘ios’

FDT5 & AIR 3.2 (aka From Scratch to Device in 4 Minutes)

Huh. I was wondering about quite some mails I’ve received and different Twitter questions about: “How do I install the 3.2 AIR SDK in my FDT5?”. I didn’t think it’s such a deal but I’m gonna sum it up for you quickly now. And as I’ve once published a blogpost about “From Scratch to Device”, I actually thought of showing you this in a little video. Btw. I’m sorry I had to skip speech for this video as my voice is currently crippled by a flu and you really don’t want to hear me talking at the moment :) This by the way is again just a quick proof of concept. Of course the Debug-Workaround with 4.6 is around and FDT should set itself the app-descriptor right. But yea.. I hope you know what I mean.

Edit: Okay, I’ve heard that nobody knows what I mean :) The following video is a “How freaking fast can you deploy something with FDT?”. It’s actually a dirty example of starting a mobile project because I’d recommend to doublecheck the App-Descriptor and set up width&height there – as well as in the compiler-arguments. Furthermore you better set up the ADL before actually deploying the app so you get a better idea of how the mobile screen differs from your usual workflow. And setting up the ADL forces you to sort out your run configurations. So – of course the time doesn’t matter at all, but it’s nice to know in case you’re simply up for some tests.

Video:

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Some basic iOS Deploy tips for FDT5 (AIR 3.2)

Hey,
I thought of sharing some of the latest stuff I stumbled upon while making a kinda “Papertoss” or “Flick Soccer” clone with FDT5 and iOS, based on Away3D and Adobe AIR 3.2. This is what I’ve got after two evenings now (I’ve got no idea why TwitVid rotated the video source by 90°). Don’t consider it as being finished or something. This is just a very rough proof of concept!

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Flash Mobile died. So what?

Today Adobe has published a pressrelease in which they announce to stop the development for Flash in mobile browsers. And again, these discussions start all over again. Was Steve Jobs right? Will Flash now completely die? Has HTML5 finally won?

For me, Adobe‘s decision is completely right. Because: What was the benefit of Flash being displayed in mobile browsers? Every Flash in the WWW was optimized for mouse input and desktop performance. Only a few Flash developers on earth did change their Flash movies or – which is standard for HTML elements already – provide a mobile version of it. Personally, I’ve never seen any embedded Flash which was optimized for my mobile browser – they’re most likely simply scaled down and in most cases ran poorly. Besides I feel like half of them are ads and 30% are animations no one needs. Complex web apps still needed a lot of optimization for mobile devices. And if you’re going for that way, why not do it right and use the benefits of Adobe AIR and it’s mobile packagers? Read more »

FDT5: From Scratch to Device in less than 4min

FDT5 Mobile Workflow
It’s saturday noon and I’ve got an FDT5 Prerelease version installed (thanks again to Powerflasher). And as I’m about to do some iOS & Adobe AIR performance tests I’m in need of an app.. obviously. So, wouldn’t it be nice to directly check out the new mobile workflow in FDT? It could cost me a lot of time if it’s failing, though. However, I’m pretty sure they’ve tested it once or twice before finally releasing it on October 26! So, whatever you’re going to read from now on can be done by yourself from Wednesday on – because FDT5 will be free.

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iPads, iPhones, Androids and Adobe AIR

Title Image
As I’ve mentioned the last couple of months have been very quiet here. I don’t want to excuse or even explain myself but tell you what happened in these months. And one thing for sure, my Flash heart is still bleeding.

This article covers some of my latest works and my progress with Adobe AIR and iOS devices.
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