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Posts Tagged ‘flash’

Flash Mobile died. So what?

Today Adobe has published a pressrelease in which they announce to stop the development for Flash in mobile browsers. And again, these discussions start all over again. Was Steve Jobs right? Will Flash now completely die? Has HTML5 finally won?

For me, Adobe‘s decision is completely right. Because: What was the benefit of Flash being displayed in mobile browsers? Every Flash in the WWW was optimized for mouse input and desktop performance. Only a few Flash developers on earth did change their Flash movies or – which is standard for HTML elements already – provide a mobile version of it. Personally, I’ve never seen any embedded Flash which was optimized for my mobile browser – they’re most likely simply scaled down and in most cases ran poorly. Besides I feel like half of them are ads and 30% are animations no one needs. Complex web apps still needed a lot of optimization for mobile devices. And if you’re going for that way, why not do it right and use the benefits of Adobe AIR and it’s mobile packagers? Read more »

iPads, iPhones, Androids and Adobe AIR

Title Image
As I’ve mentioned the last couple of months have been very quiet here. I don’t want to excuse or even explain myself but tell you what happened in these months. And one thing for sure, my Flash heart is still bleeding.

This article covers some of my latest works and my progress with Adobe AIR and iOS devices.
Read more »

How to upload a Webcam image to your server

I know what you’re thinking. Not again one of these Webcam server articles.. and you’re right! I thought the same and decided to quit any upcoming search for this topic and write a 100% working solution by myself.

Lately I was having some troubles with saving an image sent from Flash to my server. I found a lot about sending the BitmapData to a PHP file and then (god knows why..) directly navigate to this URL, so PHP displays the image in the browser as a JPG-Stream. I really took some time to think about any scenario when this could be useful but yea.. anyways, I needed to save my bitmaps on the server and each file has to have a unique filename. So each time I press “Save” in my Flash-Application an image is uploaded to my server.

Read more »

Auto Flash Class Panel by @matanube

Today Matan Uberstein has released his new version of Auto Flash Class Panel. You can find a nice little introduction video tutorial in his blogarticle, so make sure to check it out.

Class and package names are generated form your library folder structure. With one simple click your library is ready for export. Saves you the effort of right clicking on the library item going to properties, ticking the ‘export’ checkbox and typing in the package/class name.

Version 2 is packed with a rich interface split into two sections, namely: Selector and Classer. The Selector section automatically selects all the library items that match your criteria. Choose from MovieClips, Bitmaps, Sounds, Fonts or Buttons. Once you are happy with your selection of library items, you simply use the Classer section to automatically insert class, base class and tick the ‘export’ checkbox.

My daily use of Assets in FDT

Hey,
yesterday I had to explain to someone why and how to use Assets in Powerflasher’s FDT. I thought of summing it up to show how I (almost daily) deal with that topic.

For those not knowing: When talking of Assets I mean Classes & Symbols which are exported to a SWC file from Adobe Flash itself and then used as a Linked Library in FDT – I know this term might not be 100% precise but I’m used to it, I just claim it’s a proper name because of it’s capital A. :) These Assets can be fonts, audio files, videos, bitmaps and of course DisplayObjects. The advantage of using Assets on the one hand is that you do not have to use Embed-Tags to include media files or fonts – as long as they are supposed to be compiled with the project and not loaded on runtime. On the other hand you can export animated clips from the Flash IDE and then add them to your stage and set up your code in FDT. You can even nest clips into another and still refer to them.

Read more »

Some Flash Developer’s thoughts on Chrome

Don’t get me wrong, I’m using Google Chrome for some months now and definetly wouldn’t change to Firefox or the like anymore. Mainly for reasons of speed as no browser ever reached Chrome in that.

But as someone using Flash everyday Google Chrome has some really annoying bugs / missing features which definetly have to be fixed / added soon. I’m going to tell some of them – if anything mentioned has changed already or if you know a good alternative to it please let me know. Read more »

“I will kill your Timeline Tween when changing my properties”

I stumbled upon some.. well, let’s say “feature” of handling Timeline-Tweens within the Flash IDE. The following “feature” might be somehow confusing and it’s a bit tricky to fix.

I’m talking of a Timeline-Tween which gets broken when changing the clip’s properties while tweening.

Read more »

Embedding Flash – XHTML valid and no Javascript!

Once again I got in trouble with embedding a flashmovie in html.
This snippet helps you to embed your flash in a crossbrowser-way.
And the clue is - it's javascript free:

CODE:
  1. <object data="stage.swf" width="400" height="300" type="application/x-shockwave-flash" style="width:400px; height:300px;">
  2.      <param name="movie" value="stage.swf"/>
  3. </object>

Five holy Firefox-Plugins for Flash-Developers

You all may know the following conversations:

  • "Somehow I can't see the Flash-File" - "Which Flash-Version do you've got?"
  • "The Loading-Bar takes ages" - "Your bandwidth is driven by a hamster?"
  • "I can't see the changes you've made" - "Press Ctrl+F5"
  • "The image is missing, isn't it?" - "Hmm, let me see."

These questions often appear when customers call to tell me something doesn't work properly. To avoid each of these topics I had a look for plugins to double- and triplecheck my Flashfiles before sending them. Here are my favourites to prevent worst-case-scenarios. Read more »

Alpha / Soft Masks in Actionscript

We're all used to the fact that the Flash IDE doesn't support soft masks for any reason. Everyone needing soft / alpha gradient masks must use Actionscript to realize that. Just add a PNG (you want to use as map) with transparency to your library (or load it), export it for Actionscript (in our case it's MaskPNG) and then use the following code (mcToBeMasked is already on stage). What's essential is the cacheAsBitmap - property which will dither the png with transparency:

Actionscript:
  1. var png:MaskPNG = new MaskPNG(200, 200);
  2. var maskBitmap = new Bitmap(png, PixelSnapping.AUTO);
  3. maskBitmap.cacheAsBitmap = true;
  4. addChild(maskBitmap);
  5.  
  6. mcToBeMasked.cacheAsBitmap = true;
  7. mcToBeMasked.mask = maskBitmap;

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