Hello everybody,
it’s been long since my last post and I do apologize for that. I’m going to tell you in detail what happened during the last months (and make sure to stay tuned as some really cool projects were realized) but for now I only got one big message for you: FDT5 is going to ship! Soon! Maybe next week already! And hell yea, it will be free for you! To be precise, Powerflasher now officially published the release date. It’s going to be October 26th!
Posts Tagged ‘fdt’
FDT 5 – The Flexible Development Toolkit
19th October 2011
Marvin Blase
A bit about FDT4 Color Themes
22nd February 2011
Marvin Blase
For all you guys out there who feel like me and are somewhat sick of the default Eclipse color theme: There has been released some kind of easy-to-go plugin which lets you quickly change the theme in Eclipse and therefore FDT4 as well. Furthermore you can directly chose between some good pre-defined templates or those, which are free to download.
So, basically all you got to do is following three simple steps.
- In Eclipse go to Help → Install New Software…, and add a new site with the URL:
http://eclipse-color-theme.github.com/update. Then select this new entry and install it. - Download a template of your choice from http://www.eclipsecolorthemes.org
- In Eclipse go to Window → Preferences → General → Appereance → Color Theme and select the theme you’ve just downloaded. You have to do some fine tuning with AS3/Flex syntax highlighting but feel free to drop a comment if you do not find the setting you’re looking for. Some are a bit hidden.
Flex 4.5 Mobile Project Template for FDT 4.2
9th February 2011
Marvin Blase 
With this FDT 4.2 Project Template you can easily create a Flex Mobile application in FDT. It sets up the launch configuration, the application descriptor and the required mobile libraries. Furthermore it automatically creates a simple mobile application pattern for you. The current version is for Android only.
Auto Flash Class Panel by @matanube
9th December 2010
Marvin Blase
Today Matan Uberstein has released his new version of Auto Flash Class Panel. You can find a nice little introduction video tutorial in his blogarticle, so make sure to check it out.
Class and package names are generated form your library folder structure. With one simple click your library is ready for export. Saves you the effort of right clicking on the library item going to properties, ticking the ‘export’ checkbox and typing in the package/class name.
Version 2 is packed with a rich interface split into two sections, namely: Selector and Classer. The Selector section automatically selects all the library items that match your criteria. Choose from MovieClips, Bitmaps, Sounds, Fonts or Buttons. Once you are happy with your selection of library items, you simply use the Classer section to automatically insert class, base class and tick the ‘export’ checkbox.
Using Flex 4.5 (Hero) with FDT 4.1
25th November 2010
Marvin Blase Just a quick note, which might become handy for you as well. When using Adobe's latest Flex SDK, Codename "Hero" in FDT, you need to keep in mind two things.
First of all: Download FDT 4.1 Beta, which fixed a bug concerning some NullPointerExceptions. So if you have ever come across messages like these:
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java.lang.NullPointerException
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at com.powerflasher.fdt.core.internal.launch.compile.concrete.CompilerLoaderExtensionPoint.getFactoryFor(CompilerLoaderExtensionPoint.java:68)
Go for an FDT 4.1 Beta Update!
Using SWCs within AIR packaging with ANT
13th August 2010
Marvin Blase In addition to AIR2 and FDT4 (M3) – A detailed Walkthrough I encountered a problem when trying to use external SWCs like e.g. an assets library in your AIR package. In other words: If you're using an SWC with all your graphical stuff exported from the Flash IDE you simply rightclick it in FDT and add it to your Source path to use it in your project. This works fine in a compiled SWF but if you want to launch your project in an AIR environment it will not find the library. And I really had a look for this ("Class not found!") errors after packaging for hours but didn't find anything except an ooold AIR project by a friend of mine who used the following argument in his "Compile SWF" task:
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<arg value="-library-path=${assets_dir}/lib/assets.swc" />
Et voilá, from then on my exported AppBg asset worked flawlessly in the ADL and packaged .air file:
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var back:AppBg = new AppBg();
Now we're ready to take the next step: A real AIR application with chromeless layout, asset-using and some communications..
AIR2 and FDT4 (M4) – A detailed Walkthrough with ANT
12th August 2010
Marvin Blase Hello,
someone might remember an older post on Beautify Code which has shown how to successfully create an AIR application certificate, publish the project and then package it to an .air file, which can be installed and run. Now here's the 2010 update, working with AIR2 and FDT4 (using an ANT-Build) and some major changes.
www.WeLoveFDT.com | An FDT Community Feed
6th August 2010
Marvin Blase Hi,
I'm very happy to announce that www.WeLoveFDT.com has just been launched!
Powerflasher just wrote the following:
Recently a new community-project has been launched which combines most of the active FDT blogs like Aiden Tailor, Matan Uberstein, Marvin Blase, Francis Varga, Alan Klement and many others. WeLoveFDT fetches their feeds, filters them for FDT related articles and teasers them on www.WeLoveFDT.com. This way it provides a continously updated summary based on everything that deals with FDT in the blogsphere, so users can quickly access related news, poke around or search for a specific topic without having to fight with Google keywords.
The idea came up as more and more great articles about FDT were published and some days after people started asking where to find this and that again and who had written it - as they remembered the topic but not the blog itself. So Marvin Blase thought of how to summarize these articles without disregarding the blogs itself but to provide a self-refreshing, community based feed. With great help of Fabian Beiner this idea was quickly realised and a first version was able to launch. The idea behind this might be transferred to other topics as well - there already popped up a request for doing the same with Robotlegs or the like.
If you are blogging about FDT from time to time feel free to sign up at their “Take part” section to enlarge the pool of which articles are gathered. The more the better!
Please take a look by yourself and follow @WeFollowFDT if you like to!
SWF Compile META Tags
22nd July 2010
Marvin Blase As the latest FDT version ( Beta 4 ) does not set compiler arguments concerning SWF-size, framerate etc. by default I started using SWF-Metatags to specify these settings.
FDT QuickFix Templates for Flint Particle System
19th July 2010
Marvin Blase I've just started working with the great Flint Particle System and am already too lazy to always write down it's Constructors, as you can imagine when seeing the following:
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var lZone:LineZone = new LineZone(new Point(5, 10), new Point(40, 30));
Phew.. :) These Zone-Constructors have made my fingers hurt, so I wrote them down as Templates for FDT. I am totally sure there will be more of them very soon as I continously will learn more usages, so sometimes this article will be pushed to the top of the index. Now you know. Besides I am trying to publish a Project Template for FDT4 with some of Flint's basic setups soon. Aiden Tailor has already made a Tutorial on this topic.



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