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Posts Tagged ‘away3d’

3D Studio Max to Away3D 4 (.3ds file export)

Nothing special. Just showing a workflow I’m currently using.. from 3D Studio Max via .3ds file format to Away3D. UVWMaps, absolute coordinations and mesh-selections are all working quite fine so far.

Some basic iOS Deploy tips for FDT5 (AIR 3.2)

Hey,
I thought of sharing some of the latest stuff I stumbled upon while making a kinda “Papertoss” or “Flick Soccer” clone with FDT5 and iOS, based on Away3D and Adobe AIR 3.2. This is what I’ve got after two evenings now (I’ve got no idea why TwitVid rotated the video source by 90°). Don’t consider it as being finished or something. This is just a very rough proof of concept!

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Merry ChristmARs!

christkinderland

Another project left my table and this time it’s an Augmented Reality one, namely the Christmas Card by DER PUNKT gmbh. Many of you (to be honest me as well) don’t like AR for it’s uselessness but I think this one checks at least cute and is worth a view. Behind the scenes Away3D, 3D Studio Max and FLARToolkit were used (instead of the usual PV3D-AR-App). Read more »

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