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	<title>Comments on: My daily use of Assets in FDT</title>
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	<description>AS3, Adobe AIR &#38; Mobile Development</description>
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	<item>
		<title>By: Allan</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-2860</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Wed, 31 Aug 2011 17:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-2860</guid>
		<description>You mention embedding video, but the only way I can see to embed video is to include it in a MovieClip. Is there a way I can embed just an FLV file and load it into a video player later?</description>
		<content:encoded><![CDATA[<p>You mention embedding video, but the only way I can see to embed video is to include it in a MovieClip. Is there a way I can embed just an FLV file and load it into a video player later?</p>
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	<item>
		<title>By: Panel</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-2823</link>
		<dc:creator>Panel</dc:creator>
		<pubDate>Sun, 08 May 2011 22:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-2823</guid>
		<description>SWC as assets container is great idea THX ;)</description>
		<content:encoded><![CDATA[<p>SWC as assets container is great idea THX ;)</p>
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	<item>
		<title>By: Pavel fljot</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-884</link>
		<dc:creator>Pavel fljot</dc:creator>
		<pubDate>Wed, 11 Aug 2010 12:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-884</guid>
		<description>The thing is that u can do all stuff in FDT(any other IDE, talk about mxmlc actually). You can set up a fake BaseClass, empty one (simply ClassName extends Sprite/MovieClip, no other code). So this is what &quot;usually&quot; for me. You compile swc once, then do everything in FDT, but at compile time it will kinda inject actual code for base classes instead of empty ones. Got it?</description>
		<content:encoded><![CDATA[<p>The thing is that u can do all stuff in FDT(any other IDE, talk about mxmlc actually). You can set up a fake BaseClass, empty one (simply ClassName extends Sprite/MovieClip, no other code). So this is what &#8220;usually&#8221; for me. You compile swc once, then do everything in FDT, but at compile time it will kinda inject actual code for base classes instead of empty ones. Got it?</p>
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	<item>
		<title>By: Marvin Blase</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-879</link>
		<dc:creator>Marvin Blase</dc:creator>
		<pubDate>Wed, 11 Aug 2010 08:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-879</guid>
		<description>Ah, I see what you mean. Yea, true - when having a class you can extend it from it works - but usually you set up a BaseClass while exporting which exactly does so. I talked about extending this exported Asset then so you can setup the whole coding stuff in FDT.</description>
		<content:encoded><![CDATA[<p>Ah, I see what you mean. Yea, true &#8211; when having a class you can extend it from it works &#8211; but usually you set up a BaseClass while exporting which exactly does so. I talked about extending this exported Asset then so you can setup the whole coding stuff in FDT.</p>
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	</item>
	<item>
		<title>By: Pavel fljot</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-866</link>
		<dc:creator>Pavel fljot</dc:creator>
		<pubDate>Tue, 10 Aug 2010 15:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-866</guid>
		<description>Eemm.. I thought we&#039;re talking about assets(graphic objects in fla-swc library) extending as-classes, so instatnces u&#039;re working with are instances of dynamic classes.</description>
		<content:encoded><![CDATA[<p>Eemm.. I thought we&#8217;re talking about assets(graphic objects in fla-swc library) extending as-classes, so instatnces u&#8217;re working with are instances of dynamic classes.</p>
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	<item>
		<title>By: Marvin Blase</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-862</link>
		<dc:creator>Marvin Blase</dc:creator>
		<pubDate>Tue, 10 Aug 2010 07:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-862</guid>
		<description>This ain&#039;t essentially necessary:
public class Tooltip extends TooltipAsset {

works fine as well :) But yea, asset-classes are exported as dynamic.

Btw. are we doing it reversed in name&#039;s convention?</description>
		<content:encoded><![CDATA[<p>This ain&#8217;t essentially necessary:<br />
public class Tooltip extends TooltipAsset {</p>
<p>works fine as well :) But yea, asset-classes are exported as dynamic.</p>
<p>Btw. are we doing it reversed in name&#8217;s convention?</p>
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	<item>
		<title>By: Pavel fljot</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-861</link>
		<dc:creator>Pavel fljot</dc:creator>
		<pubDate>Tue, 10 Aug 2010 07:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-861</guid>
		<description>Only thing I noticed is that asset class is dynamic (at least FDT shows this from swc). So you deal with bunch of dynamic classes actuallym, event if u define them as base class.

Example:

dynamic public class ButtonAsset extends Button

-----


var button:Button = new ButtonAsset();</description>
		<content:encoded><![CDATA[<p>Only thing I noticed is that asset class is dynamic (at least FDT shows this from swc). So you deal with bunch of dynamic classes actuallym, event if u define them as base class.</p>
<p>Example:</p>
<p>dynamic public class ButtonAsset extends Button</p>
<p>&#8212;&#8211;</p>
<p>var button:Button = new ButtonAsset();</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marvin Blase</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-859</link>
		<dc:creator>Marvin Blase</dc:creator>
		<pubDate>Tue, 10 Aug 2010 06:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-859</guid>
		<description>Hey Pavel,
I agree. :) No cons in mind yet.</description>
		<content:encoded><![CDATA[<p>Hey Pavel,<br />
I agree. :) No cons in mind yet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pavel fljot</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-848</link>
		<dc:creator>Pavel fljot</dc:creator>
		<pubDate>Mon, 09 Aug 2010 23:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-848</guid>
		<description>I prefer asset to extend class with some functionality.
pros:
1. You/designer can prepare group of nested graphical objects with functionality.
2. You can have several different objects (ie manually drawn) with same functionality (ie menu custom buttons)

any cons?</description>
		<content:encoded><![CDATA[<p>I prefer asset to extend class with some functionality.<br />
pros:<br />
1. You/designer can prepare group of nested graphical objects with functionality.<br />
2. You can have several different objects (ie manually drawn) with same functionality (ie menu custom buttons)</p>
<p>any cons?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jkaris</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-741</link>
		<dc:creator>jkaris</dc:creator>
		<pubDate>Wed, 04 Aug 2010 13:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-741</guid>
		<description>nice work - is exactly how i do it also.  good to see someone else does it the same.</description>
		<content:encoded><![CDATA[<p>nice work &#8211; is exactly how i do it also.  good to see someone else does it the same.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pechkinator</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-479</link>
		<dc:creator>pechkinator</dc:creator>
		<pubDate>Sun, 18 Jul 2010 19:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-479</guid>
		<description>it was very interesting to read.
I want to quote your post in my blog. It can?
And you et an account on Twitter?</description>
		<content:encoded><![CDATA[<p>it was very interesting to read.<br />
I want to quote your post in my blog. It can?<br />
And you et an account on Twitter?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marshall</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-460</link>
		<dc:creator>Marshall</dc:creator>
		<pubDate>Fri, 16 Jul 2010 08:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-460</guid>
		<description>this is a great sum-up! thank you very much for it, i didn&#039;t find anything like that yet and am happy now i finally understood this workflow!</description>
		<content:encoded><![CDATA[<p>this is a great sum-up! thank you very much for it, i didn&#8217;t find anything like that yet and am happy now i finally understood this workflow!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim B.</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-452</link>
		<dc:creator>Jim B.</dc:creator>
		<pubDate>Thu, 15 Jul 2010 18:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-452</guid>
		<description>thumbs up. i love it when there are pictures and a well formatted code. this makes learning much easier!</description>
		<content:encoded><![CDATA[<p>thumbs up. i love it when there are pictures and a well formatted code. this makes learning much easier!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marvin Blase</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-448</link>
		<dc:creator>Marvin Blase</dc:creator>
		<pubDate>Thu, 15 Jul 2010 07:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-448</guid>
		<description>Hey,
yea - but you&#039;re simply doing this in FDT then. Just instantiate both clips and then you can let them communicate. Usually you don&#039;t do so in the Assets itself.</description>
		<content:encoded><![CDATA[<p>Hey,<br />
yea &#8211; but you&#8217;re simply doing this in FDT then. Just instantiate both clips and then you can let them communicate. Usually you don&#8217;t do so in the Assets itself.</p>
]]></content:encoded>
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	<item>
		<title>By: riWind</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-447</link>
		<dc:creator>riWind</dc:creator>
		<pubDate>Thu, 15 Jul 2010 07:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-447</guid>
		<description>hi marvin,
thanks for your effort, but i still have got one question: can you tell if it is possible to let the exported clips communicate with each other? i mean that the one exported clip is telling the other one to do something now...

thanks in advance!!</description>
		<content:encoded><![CDATA[<p>hi marvin,<br />
thanks for your effort, but i still have got one question: can you tell if it is possible to let the exported clips communicate with each other? i mean that the one exported clip is telling the other one to do something now&#8230;</p>
<p>thanks in advance!!</p>
]]></content:encoded>
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		<title>By: Tweets that mention Using Assets in FDT (Flash, SWC, Linked Libraries) &#124; Beautify Code Blog -- Topsy.com</title>
		<link>http://www.beautifycode.com/how-to-use-swc-assets-in-fdt/comment-page-1#comment-442</link>
		<dc:creator>Tweets that mention Using Assets in FDT (Flash, SWC, Linked Libraries) &#124; Beautify Code Blog -- Topsy.com</dc:creator>
		<pubDate>Thu, 15 Jul 2010 00:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.beautifycode.com/?p=1050#comment-442</guid>
		<description>[...] This post was mentioned on Twitter by Alena and Bruno Fonzi, Marvin Blase. Marvin Blase said: @matanube i hope it&#039;s okay i&#039;ve mentioned you at http://bit.ly/d18Ghh (under &quot;resources&quot;) [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Alena and Bruno Fonzi, Marvin Blase. Marvin Blase said: @matanube i hope it&#039;s okay i&#039;ve mentioned you at <a href="http://bit.ly/d18Ghh" rel="nofollow">http://bit.ly/d18Ghh</a> (under &quot;resources&quot;) [...]</p>
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