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FDT5 & AIR 3.2 (aka From Scratch to Device in 4 Minutes)

Huh. I was wondering about quite some mails I’ve received and different Twitter questions about: “How do I install the 3.2 AIR SDK in my FDT5?”. I didn’t think it’s such a deal but I’m gonna sum it up for you quickly now. And as I’ve once published a blogpost about “From Scratch to Device”, I actually thought of showing you this in a little video. Btw. I’m sorry I had to skip speech for this video as my voice is currently crippled by a flu and you really don’t want to hear me talking at the moment :) This by the way is again just a quick proof of concept. Of course the Debug-Workaround with 4.6 is around and FDT should set itself the app-descriptor right. But yea.. I hope you know what I mean.

Edit: Okay, I’ve heard that nobody knows what I mean :) The following video is a “How freaking fast can you deploy something with FDT?”. It’s actually a dirty example of starting a mobile project because I’d recommend to doublecheck the App-Descriptor and set up width&height there – as well as in the compiler-arguments. Furthermore you better set up the ADL before actually deploying the app so you get a better idea of how the mobile screen differs from your usual workflow. And setting up the ADL forces you to sort out your run configurations. So – of course the time doesn’t matter at all, but it’s nice to know in case you’re simply up for some tests.

Video:

Downloads:

You can save them wherever you want.

Extracting & Merging the SDKs:

You only have to extract the Flex SDK as we’re merging the AIR-SDK .zip and don’t need to manually extract it. FDT5 thankfully added a way to do this for you. So after setting up the new Flex 4.6 SDK follow the instructions in this video:

In case you don’t want to see the video..

  1. Install the new Flex SDK (Preferences>FDT>Installed SDKs>Add)
  2. Chose your Flex SDK and press “Merge AIR SDK” (Still Preferences>FDT>Installed SDKs)
  3. Chose your downloaded AIR-SDK .zip file

Any questions? :)

13 Responses to “FDT5 & AIR 3.2 (aka From Scratch to Device in 4 Minutes)”

  1. pascaloliv says:

    Hey Marvin,

    This video is a piece of candy ! Yesterday, I was wondering if somebody used FDT5 and AIR 3.2 SDK !

    Thank’s a lot,

    OP.

  2. Marvin Blase says:

    You’re welcome. Keep in mind that this is just a rough rush through the workflow. When it comes to debugging, additional files or ANEs it will become slightly more complicated. However, I wanted to show that it’s possible and especially that it’s possible FAST. I hate to set up things for like 20 minutes before I actually see anything on my device.

    I know there are still bugs around and things are not working as expected at first, but to all of you who are experiencing bugs: Just drop me a comment, I claim to know about 99% of them :)

    Also, check my last article about FDT5 and Away3D.

  3. Jeff says:

    Thanks a lot! It’s good to see it’s working so fast and well. Can you do a video in which you really show the things? Maybe covering Debugging and Releasing an App as well? :-)

  4. Marvin Blase says:

    Sure, as soon as I’m back from Asia I’m going to start a video tutorial series on “How to make a 3D game on mobiles w/ FDT 5 and Away3D”. Kinda covering everything in detail. Will see :)

  5. Adrian Parr says:

    “How to make a 3D game on mobiles w/ FDT 5 and Away3D”

    That would be really fantastic!! Look forward to it.

  6. RealSpace says:

    Was looking for this for a while now. Thanx!

  7. Tal says:

    I created this template if it helps speed up development at all…

    http://theboywhocriedwoolf.com/air-3-3-simulator-support-for-fdt-5-5/

    Thanks

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