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SWF Compile META Tags

As the latest FDT version ( Beta 4 ) does not set compiler arguments concerning SWF-size, framerate etc. by default I started using SWF-Metatags to specify these settings.

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FDT QuickFix Templates for Flint Particle System

I've just started working with the great Flint Particle System and am already too lazy to always write down it's Constructors, as you can imagine when seeing the following:

Actionscript:
  1. var lZone:LineZone = new LineZone(new Point(5, 10), new Point(40, 30));

Phew.. :) These Zone-Constructors have made my fingers hurt, so I wrote them down as Templates for FDT. I am totally sure there will be more of them very soon as I continously will learn more usages, so sometimes this article will be pushed to the top of the index. Now you know. Besides I am trying to publish a Project Template for FDT4 with some of Flint's basic setups soon. Aiden Tailor has already made a Tutorial on this topic.

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FDT – Pure RobotLegs Comfort Wallpaper

RobotLegs FDT Wallpaper

On public demand ( ) here's a "Pure RobotLegs Comfort" Wallpaper with the motif known from the latest post in the trivialities-category, namely a synergy of Powerflasher's FDT and RobotLegs. Yet the following resolutions are supported:

  • 2560x1600
  • 1900x1200
  • 1680x1050
  • 1280x1024
  • 1280x800

Here's a .zip file containing every resolution: rl-comfort-wp.zip (2mb)
If anyone wants changes or the like just drop a comment, I'm going to publish the .psd file then.

Update: Yes. 300dpi is in progress :)

My daily use of Assets in FDT

Hey,
yesterday I had to explain to someone why and how to use Assets in Powerflasher's FDT. I thought of summing it up to show how I (almost daily) deal with that topic.

For those not knowing: When talking of Assets I mean Classes & Symbols which are exported to a SWC file from Adobe Flash itself and then used as a Linked Library in FDT - I know this term might not be 100% precise but I'm used to it, I just claim it's a proper name because of it's capital A. :) These Assets can be fonts, audio files, videos, bitmaps and of course DisplayObjects. The advantage of using Assets on the one hand is that you do not have to use Embed-Tags to include media files or fonts - as long as they are supposed to be compiled with the project and not loaded on runtime. On the other hand you can export animated clips from the Flash IDE and then add them to your stage and set up your code in FDT. You can even nest clips into another and still refer to them.

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Embed Tags in FDT

Just a Quickpost if you're encountering error-messages in FDT while using Embed Tags for library-items or files directly.

I've struggled with this sometimes:
Error: Unable to transcode sample.jpg

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FDT Bloggers | A List at Hawaii Flasher User Group

Just a quick-post introducing the Hawaii Flash User Group which started a list with Blogs dealing with Powerflasher's FDT. Besides it covers some cool topics about changing FDT's Skin, Splashscreen, etc. - as well as some walkthroughs for installing and setting it up.

If you're blogging about FDT as well just leave a comment on this site:
HFUG - FDT Bloggers

Cheers and thanks to John for his effort.

Compile AIR Projects with FDT

An updated and extended version for FDT 4 and AIR 2 has been released!
AIR2 AND FDT4 (M3) – A DETAILED WALKTHROUGH

Original Post:
Admitting that I was surprised pleasantly that even the official Powerflasher-Blog published an article about compiling AIR projects in FDT 3 I recently started to take the challenge and began with the first steps. Read more »

FDT – Sandbox Security Violation in OS X

Just found out, that this exception:

Only local-with-filesystem and trusted local SWF files
may access local resources

(which might occur when trying to load a local css-file within a FDT-build) can easily be fixed by passing the use-network param. For sure set the value to true :)

FDT – Seeing no Traces in Console

Hey,
just a quick note for everybody (and I know there are lots of you) who's not seing traces in FDT. This mainly depends on a missing Adobe Flash Debug Player for your system. So grab it there: Adobe Flash Player - Downloads. It's the Content Debugging one. After the install (and if I remember correctly reboot @Windows) you should see traces in FDT, for sure just as being compiled for debugging.

Btw.: The shortcut for "Debug as FDT Application" is STRG+ALT+D .. wait .. M.

FDT Quicktip #1 – Quickfix with Methodparams

This one's about pressing CTRL+1 when passing Objects to a param. Just let FDT itself add the private var, assigning the param to it and auto-import instantly. Brilliant!

FDT Quicktip 01

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