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FDT5 & AIR 3.2 (aka From Scratch to Device in 4 Minutes)

Huh. I was wondering about quite some mails I’ve received and different Twitter questions about: “How do I install the 3.2 AIR SDK in my FDT5?”. I didn’t think it’s such a deal but I’m gonna sum it up for you quickly now. And as I’ve once published a blogpost about “From Scratch to Device”, I actually thought of showing you this in a little video. Btw. I’m sorry I had to skip speech for this video as my voice is currently crippled by a flu and you really don’t want to hear me talking at the moment :) This by the way is again just a quick proof of concept. Of course the Debug-Workaround with 4.6 is around and FDT should set itself the app-descriptor right. But yea.. I hope you know what I mean.

Edit: Okay, I’ve heard that nobody knows what I mean :) The following video is a “How freaking fast can you deploy something with FDT?”. It’s actually a dirty example of starting a mobile project because I’d recommend to doublecheck the App-Descriptor and set up width&height there – as well as in the compiler-arguments. Furthermore you better set up the ADL before actually deploying the app so you get a better idea of how the mobile screen differs from your usual workflow. And setting up the ADL forces you to sort out your run configurations. So – of course the time doesn’t matter at all, but it’s nice to know in case you’re simply up for some tests.

Video:

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Some basic iOS Deploy tips for FDT5 (AIR 3.2)

Hey,
I thought of sharing some of the latest stuff I stumbled upon while making a kinda “Papertoss” or “Flick Soccer” clone with FDT5 and iOS, based on Away3D and Adobe AIR 3.2. This is what I’ve got after two evenings now (I’ve got no idea why TwitVid rotated the video source by 90°). Don’t consider it as being finished or something. This is just a very rough proof of concept!

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FDT5: From Scratch to Device in less than 4min

FDT5 Mobile Workflow
It’s saturday noon and I’ve got an FDT5 Prerelease version installed (thanks again to Powerflasher). And as I’m about to do some iOS & Adobe AIR performance tests I’m in need of an app.. obviously. So, wouldn’t it be nice to directly check out the new mobile workflow in FDT? It could cost me a lot of time if it’s failing, though. However, I’m pretty sure they’ve tested it once or twice before finally releasing it on October 26! So, whatever you’re going to read from now on can be done by yourself from Wednesday on – because FDT5 will be free.

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FDT 5 – The Flexible Development Toolkit

Hello everybody,
it’s been long since my last post and I do apologize for that. I’m going to tell you in detail what happened during the last months (and make sure to stay tuned as some really cool projects were realized) but for now I only got one big message for you: FDT5 is going to ship! Soon! Maybe next week already! And hell yea, it will be free for you! To be precise, Powerflasher now officially published the release date. It’s going to be October 26th!

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A bit about FDT4 Color Themes

Custom Theme for FDT4For all you guys out there who feel like me and are somewhat sick of the default Eclipse color theme: There has been released some kind of easy-to-go plugin which lets you quickly change the theme in Eclipse and therefore FDT4 as well. Furthermore you can directly chose between some good pre-defined templates or those, which are free to download.

So, basically all you got to do is following three simple steps.

  • In Eclipse go to Help → Install New Software…, and add a new site with the URL:
    http://eclipse-color-theme.github.com/update. Then select this new entry and install it.
  • Download a template of your choice from http://www.eclipsecolorthemes.org
  • In Eclipse go to Window → Preferences → General → Appereance → Color Theme and select the theme you’ve just downloaded. You have to do some fine tuning with AS3/Flex syntax highlighting but feel free to drop a comment if you do not find the setting you’re looking for. Some are a bit hidden.

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Flex 4.5 Mobile Project Template for FDT 4.2

Teaser Image
With this FDT 4.2 Project Template you can easily create a Flex Mobile application in FDT. It sets up the launch configuration, the application descriptor and the required mobile libraries. Furthermore it automatically creates a simple mobile application pattern for you. The current version is for Android only.

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Using Flex 4.5 (Hero) with FDT 4.1

Just a quick note, which might become handy for you as well. When using Adobe's latest Flex SDK, Codename "Hero" in FDT, you need to keep in mind two things.

First of all: Download FDT 4.1 Beta, which fixed a bug concerning some NullPointerExceptions. So if you have ever come across messages like these:

JAVA:
  1. at com.powerflasher.fdt.core.internal.launch.compile.concrete.CompilerLoaderExtensionPoint.getFactoryFor(CompilerLoaderExtensionPoint.java:68)

Go for an FDT 4.1 Beta Update!

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Compile AIR to native .dmg or .exe files with ANT

An upcoming question in publish- & packaging AIR files is "How to convert them to a .dmg or .exe file?" Easily enough, you do not have to do anything else except using a slightly different ANT build task for it. Instead of passing:

XML:
  1. <arg value="${publish_dir}/${air_file}" />
  2. <arg value="${app_descriptor}" />

to the ADT you use:

XML:
  1. <arg value="-target"/>
  2. <arg value="native"/>
  3. <arg value="${publish_dir}/MyApp.dmg" />
  4. <arg value="${app_descriptor}" />

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Add Linked Resources (as a src folder) to ANT builds

Here's another quick snippet to add Linked Resources to a compile process built with ANT. You know, you can link a whole directory to be a "Linked Library" in FDT, e.g. Greensock's TweenLite. Doing so means that you cannot use the -library-path argument as it only work with .swc files. Instead of this use -source-path to successfully add a whole directory to be compiled into your SWF.

XML:
  1. <arg value="-source-path=/Users/marvin/libs/greensock-as3" />

This way you can use it in an AIR build as well and you do not have to replace your directory based libraries with SWC files.

Using SWCs within AIR packaging with ANT

In addition to AIR2 and FDT4 (M3) – A detailed Walkthrough I encountered a problem when trying to use external SWCs like e.g. an assets library in your AIR package. In other words: If you're using an SWC with all your graphical stuff exported from the Flash IDE you simply rightclick it in FDT and add it to your Source path to use it in your project. This works fine in a compiled SWF but if you want to launch your project in an AIR environment it will not find the library. And I really had a look for this ("Class not found!") errors after packaging for hours but didn't find anything except an ooold AIR project by a friend of mine who used the following argument in his "Compile SWF" task:

XML:
  1. <arg value="-library-path=${assets_dir}/lib/assets.swc" />

Et voilá, from then on my exported AppBg asset worked flawlessly in the ADL and packaged .air file:

Actionscript:
  1. var back:AppBg = new AppBg();

Now we're ready to take the next step: A real AIR application with chromeless layout, asset-using and some communications..

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