Hey,
yesterday I had to explain to someone why and how to use Assets in Powerflasher's FDT. I thought of summing it up to show how I (almost daily) deal with that topic.
For those not knowing: When talking of Assets I mean Classes & Symbols which are exported to a SWC file from Adobe Flash itself and then used as a Linked Library in FDT - I know this term might not be 100% precise but I'm used to it, I just claim it's a proper name because of it's capital A. :) These Assets can be fonts, audio files, videos, bitmaps and of course DisplayObjects. The advantage of using Assets on the one hand is that you do not have to use Embed-Tags to include media files or fonts - as long as they are supposed to be compiled with the project and not loaded on runtime. On the other hand you can export animated clips from the Flash IDE and then add them to your stage and set up your code in FDT. You can even nest clips into another and still refer to them.
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