Nothing special. Just showing a workflow I’m currently using.. from 3D Studio Max via .3ds file format to Away3D. UVWMaps, absolute coordinations and mesh-selections are all working quite fine so far.
iPads, iPhones, Androids and Adobe AIR
19th October 2011
Marvin Blase 
As I’ve mentioned the last couple of months have been very quiet here. I don’t want to excuse or even explain myself but tell you what happened in these months. And one thing for sure, my Flash heart is still bleeding.
This article covers some of my latest works and my progress with Adobe AIR and iOS devices.
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Thumbnail Gallery with Milkbox support
27th January 2011
Marvin Blase An endlessly repeating thumbnail panel with Milkbox support and easy to use? Yes! As I previously posted something about Inertia-Movements I (and some people who have mailed me – thanks for that) had the idea to continue this article and show an example of the repeating thumbnails. The code (for repositioning the thumbnails) is not as easy to understand as the movement itself so I decided to write an own article for it. Furthermore I am working with Milkbox at the moment so I thought of integrating it to that panel as well. In the end I came up with a this pretty long article showing all the code and files needed to realise the example above. Another little feature you might have seen is, that the Flash is informed about when the Milkbox is closed. This will be one topic in the article as well.
How to upload a Webcam image to your server
19th January 2011
Marvin Blase I know what you’re thinking. Not again one of these Webcam server articles.. and you’re right! I thought the same and decided to quit any upcoming search for this topic and write a 100% working solution by myself.
Lately I was having some troubles with saving an image sent from Flash to my server. I found a lot about sending the BitmapData to a PHP file and then (god knows why..) directly navigate to this URL, so PHP displays the image in the browser as a JPG-Stream. I really took some time to think about any scenario when this could be useful but yea.. anyways, I needed to save my bitmaps on the server and each file has to have a unique filename. So each time I press “Save” in my Flash-Application an image is uploaded to my server.
Two Inertia Movements
7th July 2010
Marvin Blase Hey,
I recently had to deal with Inertia-Movements again and had a look for some older scripts to re-use. I found two which I quickly wanted to share. Inertia movement is an effect you may know from many galleries or navigations. It’s the “move your mouse left and the clip will slide smoothly to the right” – thing. The example above shows it as well – thanks to Danny for these great pictures.
The first script I’m going to show is used for infinite looping, means, the movement will not become slower as you reach the end of the clip. It rather works like “The more the mouse is away from the horizontal center the faster the movement is”, so having an infinite loop of thumbnails is pretty cool then. An example can be found here: Hugo Boss Gallery
The other version is like the opposite – the clip is limited to the left and to the right, which basically means: The more the clip gets to it’s “end” the slower the movement becomes. This effect was used on depotVisuals or the example above.
“I will kill your Timeline Tween when changing my properties”
27th April 2010
Marvin Blase
I stumbled upon some.. well, let’s say “feature” of handling Timeline-Tweens within the Flash IDE. The following “feature” might be somehow confusing and it’s a bit tricky to fix.
I’m talking of a Timeline-Tween which gets broken when changing the clip’s properties while tweening.
How to first setup TweenLite v11
27th April 2010
Marvin Blase Hey,
as I recently had to tell someone how and why to use TweenLite v11 (or any other Tweening Engine in AS3) I wanted to share that two minutes conversation with you. I think there will be following some other articles about TweenLite here – i guess there will be more Q&A talks concerning specific animations / techniques.
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The finer Art of Loading (#2): It’s all about timing
16th February 2010
Marvin Blase Hey everyone,
in the last chapter we made it to load a SWF and unload it on demand. Let’s continue here and imagine that we’re having three SWFs, each of them having some content which should be shown on click. A typical usage would obviously be a Flash Website consisting of multiple SWFs. Read more »
Five holy Firefox-Plugins for Flash-Developers
18th November 2009
Marvin Blase You all may know the following conversations:
- “Somehow I can’t see the Flash-File” – “Which Flash-Version do you’ve got?”
- “The Loading-Bar takes ages” – “Your bandwidth is driven by a hamster?”
- “I can’t see the changes you’ve made” – “Press Ctrl+F5″
- “The image is missing, isn’t it?” – “Hmm, let me see.”
These questions often appear when customers call to tell me something doesn’t work properly. To avoid each of these topics I had a look for plugins to double- and triplecheck my Flashfiles before sending them. Here are my favourites to prevent worst-case-scenarios. Read more »
The finer Art of Loading (#1): Simple load & unload
11th November 2009
Marvin Blase This one-of-will-be-many-articles is covering the first steps of loading and unloading SWFs properly in Actionscript 3. The follow-up articles will discuss dynamical loading-managements, bulk loading and general questions about caching, the garbage collector and the likes. Read more »



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