
July 29th, 2010

Marvin Blase
Hi, I’ve just tried to get the following to work:
There’s a dynamic textfield on stage which holds some text. I wanted to achieve a “Select all the text as soon as the user (single-)clicks on it” – this surely is a bit unorthodox, but there was a reason for that. At first I didn’t think of any problems that could occur, but as usual I was surprised by Flash again.
So whoever on this earth comes to this situation – you’re not alone. Just read on..
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July 26th, 2010

Marvin Blase
Just a really quick post. If you’ve got 10 seconds of time please take part on this poll:
How do you compile & package AIR apps?
I’m trying to figure out different workflows at the moment.. :)
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July 22nd, 2010

Marvin Blase
As the latest FDT version ( Beta 4 ) does not set compiler arguments concerning SWF-size, framerate etc. by default I started using SWF-Metatags to specify these settings. I'm talking of these things:
Actionscript:
-
[SWF(width="910", height="610", backgroundColor="#FFFFFF", frameRate="40")]
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July 19th, 2010

Marvin Blase
I've just started working with the great Flint Particle System and am already too lazy to always write down it's Constructors, as you can imagine when seeing the following:
Actionscript:
-
var lZone:LineZone = new LineZone(new Point(5, 10), new Point(40, 30));
Phew.. :) These Zone-Constructors have made my fingers hurt, so I wrote them down as Templates for FDT. I am totally sure there will be more of them very soon as I continously will learn more usages, so sometimes this article will be pushed to the top of the index. Now you know. Besides I am trying to publish a Project Template for FDT4 with some of Flint's basic setups soon. Aiden Tailor has already made a Tutorial on this topic.
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July 15th, 2010

Marvin Blase

On public demand (
) here's a "Pure RobotLegs Comfort" Wallpaper with the motif known from the latest post in the trivialities-category, namely a synergy of Powerflasher's FDT and RobotLegs. Yet the following resolutions are supported:
- 2560x1600
- 1900x1200
- 1680x1050
- 1280x1024
- 1280x800
Here's a .zip file containing every resolution: rl-comfort-wp.zip (2mb)
If anyone wants changes or the like just drop a comment, I'm going to publish the .psd file then.
Update: Yes. 300dpi is in progress :)

July 14th, 2010

Marvin Blase
Hey,
yesterday I had to explain to someone why and how to use Assets in Powerflasher's FDT. I thought of summing it up to show how I (almost daily) deal with that topic.
For those not knowing: When talking of Assets I mean Classes & Symbols which are exported to a SWC file from Adobe Flash itself and then used as a Linked Library in FDT - I know this term might not be 100% precise but I'm used to it, I just claim it's a proper name because of it's capital A. :) These Assets can be fonts, audio files, videos, bitmaps and of course DisplayObjects. The advantage of using Assets on the one hand is that you do not have to use Embed-Tags to include media files or fonts - as long as they are supposed to be compiled with the project and not loaded on runtime. On the other hand you can export animated clips from the Flash IDE and then add them to your stage and set up your code in FDT. You can even nest clips into another and still refer to them.
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July 13th, 2010

Marvin Blase
Don't get me wrong, I'm using Google Chrome for some months now and definetly wouldn't change to Firefox or the like anymore. Mainly for reasons of speed as no browser ever reached Chrome in that.
But as someone using Flash everyday Google Chrome has some really annoying bugs / missing features which definetly have to be fixed / added soon. I'm going to tell some of them - if anything mentioned has changed already or if you know a good alternative to it please let me know. Read more »

July 12th, 2010

Marvin Blase
Thibault Imbert (@thibault_imbert) just came up with a really interesting helper class to easily record your microphone input via AS3. Thibault used the new Microphone Object which comes along with the Flash Player Version 10.1 - so having a look at the code is a good start to get in contact with it. You can check out everything on ByteArray.org.
I've tried it quickly and have to say: Chapéu, it works fine, is set up in a second and is well written. Yet only a WAV encoding is supported but it shouldn't be a big deal to include others, stay tuned!

July 7th, 2010

Marvin Blase
Hey,
I recently had to deal with Inertia-Movements again and had a look for some older scripts to re-use. I found two which I quickly wanted to share. Inertia movement is an effect you may know from many galleries or navigations. It's the "move your mouse left and the clip will slide smoothly to the right" - thing. The example above shows it as well - thanks to Danny for these great pictures.
The first script I'm going to show is used for infinite looping, means, the movement will not become slower as you reach the end of the clip. It rather works like "The more the mouse is away from the horizontal center the faster the movement is", so having an infinite loop of thumbnails is pretty cool then. An example can be found here: Hugo Boss Gallery
The other version is like the opposite - the clip is limited to the left and to the right, which basically means: The more the clip gets to it's "end" the slower the movement becomes. This effect was used on depotVisuals or the example above.
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